A social, competitive, and easy-to-play game based on Wordle
Members: Hao Sitong, Shawn Ng
https://github.com/o-ohst/mordle-server
https://github.com/o-ohst/mordle-client
Recently, the “Wordle” game on New York Times has taken the world by storm. Wordle, just like Crosswords, has become a common coversation topic. Wouldn’t it be great if you can compete with your friends? What if there’s more to Wordle?
With this in mind, Mordle is born! Mordle is a real-time multiplayer Wordle game that makes use of websocket connections. A mobile-responsive web app with an easy to use UI, one can easily start competing with friends at parties, on the bus, or over lunch! With Mordle, Wordle becomes a social activity and a party game.
Problem Statement
Aim
Wordle is a single-player game with no multiplayer mode. While there are other multiplayer Wordle games, many of them are slow-paced and therefore not suitable for competitive and party gameplay. There is also a lack of such games suitable for mobile and playing on-the-go.
We aim to build a social, competitive, and easy-to-play game based on Wordle. Users can easily start a multiplayer game on mobile with a few click and start competiting with friends. Players can add also friends and view leaderboards each day.
Target Users:
Organisers of bonding activities such as parties and orientation camps
People who just want something to do in their free time (such as on the train)
Wordle ethusiasts who want to practice or show off their skills!
UI: ReactJS, TailwindCSS
Server: Elixir, Phoenix
Database: PostgreSQL
Deployment: Vercel (frontend), Gigalixir (backend)